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KONSEP DASAR PENDEKATAN OBJEK

Posted by jujur on 10:34 AM

  1. UML (Unified Modelling Language)
  • Metode pemodelan secara visual sebagai sarana untuk merancang dan atau membuat software berorientasi objek.
  • Memandang sistem yang akan dikembangkan sebagai suatu kumpulan objek yang berkorespondensi dengan objek-objek dunia nyata (objek oriented)
  • Combine the best of the best from
  • Data Modeling (Entity Relationship Diagrams);
  • Business Modeling (work flow); Object Modeling
  • Component Modeling (development and reuse - middleware, COTS/GOTS/OSS/…:)
 2. UML DIAGRAM

  • Structural diagrams
Used to describe the relation between classes

  • Behavior diagrams
Used to describe the interaction between people (actors) and a use case (how the actors use the system)





3.UML Diagram

Structural Diagram        Behavioral Diagram

Class diagram                   Use case diagrams
Object diagram                Sequence diagrams
Component diagram        Collaboration diagrams
Deployment diagrams       Statechart diagrams
                                        Activity diagrams

4.Commonly Used Diagram (1)

  • Use case diagram
Describing how the system is used
The starting point for UML modeling
  • Use case scenario
A verbal articulation of exceptions to the main behavior described by the primary use case
  • Activity diagram
Illustrates the overall flow of activities





5. Commonly Used Diagram (2)

  • Sequence diagrams
Show the sequence of activities and class relationships
  • Class diagrams
Show classes and relationships
  • Statechart diagrams
Show the state transitions

 








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